Donnerstag, 19. Februar 2009

Common technologies to render Voxels

1.) Heightmap based Voxel-Terrain. Ref
2.) Voxlap Technology. Ref1 Ref2
3.) Splatting / Rendering voxels as sprites. Ref1 Ref2
4.) Sparse Voxel Octree (SVO) Raycasting. Ref
5.) Mixed Octree / Regular Grid Raycasting. Ref
6.) Mixed Polygon / Voxel (Splatting) rendering Ref
7.) Rendering Voxels as Polygons.Ref

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